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Max payne 2 turkce yama
Max payne 2 turkce yama





max payne 2 turkce yama

Grenade launcher uses the Kalashnikov's shoot animation and the Sawed-Off Shotgun's reload animations Dual MP5 uses the Ingram's shoot animation and the Beretta's reload animations

max payne 2 turkce yama

MP5 ammo fills the BERETTASHARED_POCKETSIZE ammo pool MP5 shares the same ammo as the Beretta Shotguns fire off 12 pellets per shot instead of 8 Striker ammo fills the SHOTGUNSHARED_POCKETSIZE ammo pool Striker reloads one by one, uses the Pump-Action Shotgun reload sounds and animation and shares the same ammo as the Pump-Action Shotgun Dual Sawed-Off Shotgun uses the Beretta's shoot animations and the Sawed-Off Shotgun's reload animations Sawed-Off Shotgun uses the MP5's two-handed shoot- and walk animations Beretta uses the Desert Eagle's two-handed shoot animations Killing a normal enemy refills 12,5% bullet time, killing a boss enemy refills 25% bullet time Bullet time efficiency decreases after 15 seconds with a rate of 1,667% per second, each kill increases efficiency by 50% Bullet time session lasts 15 seconds, full recharge takes 60 seconds Maximum saves on easy mode unlimited, on hard mode and timed mode 10, on very hard mode 5 Painkillers heal 75% on easy mode, 50% on hard mode and timed mode, 25% on very hard mode Carry up to 9999 Painkillers (depends on version) Amount of dropped Grenades and Molotovs increased by 200%

max payne 2 turkce yama

Carry up to 9999 ammo per gun and up to 99 throwables per type (depends on version) Damage, rate of fire, clip size and spread of all weapons are more realistic Three different versions, each available in english and german languages | These will work with any legally acquired copy of the game Gameplay Modification - Beta V1.0 Changelog Max Payne 2: The Fall of Max Payne (PC)







Max payne 2 turkce yama